Your attention please!
We've moved the NPCCC website to a new address soon-
Please change your bookmark to www.northportercountycc.org
or click to redirect.


USPSA at NPCCC 2009
Stage Director table of bay assignments
Some guidelines for Stage Directors

Our USPSA Matches are on the first Sundays of every month from April to November.
We set up at 12:30pm on the Saturday before the match.  Setup builders who put in at least two hours of work have their match fee waived if they wish.
Setup people and special cases may also shoot at the end of setup on Saturday late afternoon.
Saturday shooters may also shoot again on Sunday, at full fee, and with scores not being registered.
If you'd like to help out, just show up.
For non-setup Saturday special-case shooting permission, ask Bill

The NPCCC Stage Director Program
The stage director approach was a considerable success for us in '08 and we're expanding it for '09.
Under the stage director regime, an SD is responsible for designing and setting up one single stage, in one single month.  While there is help available for setting up and the other tasks, we've found that the single-stage, single-director plan really lightens the load as the SD has much less to think about.  Not only that, much better stages tend to result.

There are to be at least 26 field courses to do during the season, along with 8 classifiers minimum.
There are several special matches in the 2009 plan.
The May 3rd, 2009 match will be our second annual "Sectional Warm-Up" match, similar to the June, 2008 one in which we get a little bit more carried away with larger and more complex stages.
We're planning to make the August 2nd, 2009 match be an all-classifier one, with perhaps six or even seven separate official classifier stages all at once.  That way, fewer will have to be dispersed through the rest of the season with more bays then left open for field courses.
We will once again close out the season with a 3-gun match on November 1st, 2009.

We welcome new volunteers, whether or not they are NPCCC members, who'd like to add something to good action pistol competition in the Northwest Indiana area.

If you have any thoughts on this, please let me know.
John Ornelas will continue as the USPSA Liaison, meaning he will handle the USPSA affiliation work.
I will act as the "Match Coordinator", meaning I'll be the one steering the stage directors and getting things arranged.
Nick Paulas is the USPSA scorer for 2009.
Thanks to everyone for your help.

John Ornelas
Bill Zeller

Bay-by-bay 2009 stage director selections.
The scheduling is in by-bay format, to allow stage directors the freedom to do
one or even two stages in the bay selected. 

  Bay One Bay Two Bay Three Bay Four
April Joe Reilly Joe Chipules Don Vander Muelen

Nick P. (Classifier)

May- Sectional Warm-up Special Vince Podnar Pete Briggs John & Joe Ornelas Drew Metts
June TeamCF Nathan Steele Paul Jacobs Joe Reilly
July Nathan Steele Joe Reilly Bill Zeller Bill Zeller
August all-Classifier

Nick Paulas 99-41

Joe Reilly 99-33, -47

Nathan S. 03-14, 99-62

Nick P. CM-03-04
September Don Vander Muelen Nathan Steele John Ornelas Joe Reilly
October Marc Vieux Joe Reilly Bill  Zeller

Nathan Steele

November (3-gun) JoeBaby Bruscemi Joe Reilly Bill  Zeller Bill  Zeller

Some guidelines for stage directors

Designing and building a USPSA stage isn't especially hard, but it may be that some folks interested in trying it might be intimidated by the USPSA and club rules that control the possible setups.  I'd like to set out a few of the basic concepts from the Club's point of view and combine that with basic USPSA rules design.
First of all, the USPSA pistol rulebook is available online in an indexed pdf file here .  A good reading of the first chapter, "Course Design" will spell out the various types of courses and their requirements.
USPSA is certainly one of the leaders in action pistol rulemaking and safety procedures.  This is reflected in the size and depth of the rulebooks themselves.  But for the purpose of getting good stages set up and run at NPCCC, touching on some of the basics will go a long way towards getting a good start.

Safety as the first design element
The first and most important element of making stages is safety.  A design should anticipate not only what the designer thinks is going to happen, but what can happen, especially if things have a chance of getting unpredictable.  There's no such thing as perfect safety design, of course, since an unsafe action by a participant can undo the best of design intentions, but we still work on coming closer to perfection.
The basic element, though, is putting the shooter constantly in a position where his or her fire will not be a danger to anyone near or far.  Courses should not allow a shooter to get ahead or behind the thinking curve so that they could inadvertantly swing the muzzle out of the 180 degree downrange arc.  A situation where a shooter is running and then may find a target back uprange and try a shot without fully realizing that the muzzle is outside the 180 should be avoided.  Not that design can prevent all or even most 180 violations, but such problems can be reduced by building in a flow of action that avoids them in the first place.
A more subtle element is keeping the design open and free-flowing enough to allow the competitor and range officer both to have sufficient room to operate, without bumping into the course props or one another.
Another prime safety concern is hard-surface bounceback.  Steel poppers are common targets in action pistol, and any hard object, including even target stands and prop components, can allow a bounceback.  USPSA rules call for a minimum distance of 23 feet for steel targets.  NPCCC prefers (not insists upon) a bit greater distance, usually at least 27 feet.  Sometimes, designing a good stage can be difficult while still keeping that distance, so any time hard objects are introduced into the range they should be thought of as a primary point from which to locate other design elements.
Beyond the safety considerations, USPSA also has some generalized rules about course design that begins with: "Practical competition is freestyle.  In essence, the competitive problem is posed in general and the participant is permitted the freedom to solve it in the manner he(she) considers best within the limitations of the competitive situation as provided."
What that means is that courses should be as unrestricted as possible.  Shooting boxes or other devices that force a shooter to shoot from a specific position are discouraged (except when they're needed for safety purposes).  The course design, in terms of props like barricades, ports and slits, barrels, and other obstructions, should do the forcing, not boxes creating hard points.
On the other hand, USPSA uses fault lines, generally orange 1x2 wood strips on the ground, as allowable design elements, in part to channel the flow of the action, and in part to reduce the amount of barricade-building needed to cause that channeling.  This is in addition to their use as safety devices intended to prevent shooters from approaching too closely to bounceback or other hazards.
There are some important considerations in design that have to do with the physical plant.  NPCCC has a hard-rolled gravel range surface.  This improves footing and weather-resistance, but might tend to cause riccochets going out of the range area.  Therefore, it's important to consider target placement vis-a-vis the dirt berms.  Don't set up targets that will result in bullets striking the hard floor surface at angles likely to send them in unsafe directions.  Steel should be as close to soft dirt as possible so that misses hit the dirt.  Paper targets should be set so that the bullets passing through also hit dirt.
What should be strictly avoided are setups that have bullets hitting gravel (it's bound to happen, of course) a higher angles, so that they might bounce over the berms, or such that bounces don't go right into dirt.  A little thought about that concept should make it all the more evident.

More general design concepts
One small kink in USPSA course design rules limits the number of rounds required in a given position to eight.  This is in part intended to keep the shooter moving and avoids stationary stand-and-shoot stages.  Indeed, in the rules for medium and long (field) courses, the design must not allow the entire array of targets to be shot from any one spot.
Speaking of course types, these are covered in the rules in Chapter 1.2.  One important takeaway is that there is no round count maximum for courses at the club level; 32 is the limit for higher levels.  Still, going too much beyond 32 results in stages that are long and slow to operate.
For our four-bay layout, we find that stages running from 24 to 28 rounds seem to work best, while still giving the competitors a sufficiently high round count total for the match.
That leads to another important point in design: creating stages that are efficient.  No one like to have their squad die on a stage, where the action is so slow that there seems nothing to do but wait.  The best stages are laid out in a way that the basic operations of running a competitor through the stage are as streamlined as possible.
The reset of the stage is often the part that causes the most slowness.  The range officer, scorekeeper, and competitor should be able to do the scoring after the range is cleared in a smooth, swift flow.  Setting up physical  barriers that cause backtracking can take up time and slow things down.  This element of design quickly becomes apparent once a shooter starts to think about it, and that's all that's required to see in advance how the reset will go.  If there's a channel or back route that has the scoring/reset group moving back up the course to the start point in a fairly linear fashion, it'll go much faster.
A good design concept to keep in mind is making stages that are easy to clear: create sightlines for the range officers to be able to see the whole course with a minimum of running around, so that little time is wasted preparing the next shooter.  It's best if the RO can just take a step or two, or crouch down to see under the barricade walls, to make sure the range is clear before going hot.  There are times when using snow fence may serve this goal better; the downside to using snow fence for barricade is that it allows the shooter to pick up targets visually earlier in the course and reduces the sight-and-shoot challenge.
It's important to make the courses as accessible to all shooters as possible.  Don't create over or under barriers that particularly handicap shooters of one stature or another.  An array that's difficult to access for a shorter person might be quite easy for a taller one, or vice-versa.  The design problem here is that it makes the course inherently easier for some shooters, then, and that goes against the concept of giving all competitors an exactly equal course to work with.
For situations where you'd like to use ports to control the action, try to use slits in the barricade walls instead; this can get rid of height advantages.
Don't make setups wherein a shooter might have to really struggle to get a shot; it's not safe, either, in addition to making the course inequitable.
That also means that when you are trying to create a physically challenging shot, it is much the same for as many of the shooters as possible.  If one needs to just crouch while another needs to get nearly prone, it may not be as fair as you'd like.  However, stages that are "adjustable" for different abilities are not legal in the rules under the concept of identical presentations.
On that other hand, though, USPSA doesn't allow specifying shooting postures for field courses, only standards and classifiers.
In the end, the idea is make setups that challenge the competitor's shooting ability, and not other abilities such as height or knee health, or make the equipment excessively important.
It should all be about the shooting.

One other design note that applies to multi-gun and other long-gun specialty matches: an NPCCC club rule prohibits competitors from firing solid projectile long guns (rifles and shotguns shooting slugs) while actually moving.  This in one case where shooting boxes are helpful to defining to the competitor that he or she must be stationary.
As with everything else here, asking about these things can go a long way towards making it simpler.

A look at the physical plant a stage director has to work with
NPCCC has four bays available for pistol and rifle stages, and one for shotguns with small-shot loads only (#7 or smaller).  Each of the so-called pistol bays is generally 45 yards deep, of which close to 40 yards is really useable for stage setup. They vary in width, with Bay One and Bay Four (rifle bay) being narrower at about 15 yards maximum.  Bay Two is a bit wider and Three wider still, at an average of about 27 yards.
Note that the intermediate berm between Two and Three is angled, so that Two is wider at the top and narrower at the bottom, and Three is the reverse.
See the satellite view from Google Earth for a better picture of the bay layouts.
Unlike some other clubs with shallower bays, ours tend to call for more vertical stages, with more downrange movement and direction and less traverse movement.  The differences in the shape and dimensions of the bays are why the stage director assignments are bay-specific.
We have an inventory available of all props, including target stands, operating target holders such as swingers and droppers, poppers and other steel, barrels, wall panels, and other components.  The club realistically has plenty of material for all of the stages likely to be set up at any one time, but a bit of planning will be needed to make sure that all of one particular item doesn't get used up before all four stage directors are done in a given month.
We have learned by experience that through thoughtful stage design and nesting the stages  together properly we can get two good ones to fit together in Bays Two and Three. That way, we can present five- or  six-stage matches of good quality.  If you'd like to do a double stage bay, let's talk about it so we can make sure it fits into the general program and doesn't cause any slow spots.

Stage planning approval and integration.
Our stage director concept has all of the SDs submitting their plan to me (Bill) at least three weeks out.  Two weeks is doable but causes strains up and down the line.
USPSA scoring is done on scoresheets that are specific to the stage: they must be printed up ahead of time and must contain exactly the actual number of paper and steel targets to be used.  This is a difference from some other action pistol disciplines.
The course descriptions are a crucial element, too: all scoring and assessing of penalties comes from the written description.  It needs to be pretty much perfect.  Last second changes during the start of the match don't work, especially if a stage winds up being thrown out.  Every competitor facing exactly the same stage is vital, making a written description right from the start key.
That's not to say elements can't be altered on match day.  If a problem shows up and no one's shot the course yet, a target can be moved to obviate a shoot-through or other issue.  But the number and type of targets can't change, so be consistent with yourself.
There are template Word docs out there you can use to set up your written description, so just look around or ask for one.  There are also a number of really easy and good software applications for producing a graphic depiction of your stage, available in numerous websites such as uspsa.org and the excellent Bend of the River site at www.porkmasters.org  (Hat tip: Dave "Porkmasters" Warren.)
There's also the website http://www.stageexchange.com/

A final word about general course design
If you've shot a good number of action pistol matches, you've no doubt come to realize that all courses of fire come down to just a few basics:  there are targets, and the design causes any one of several different approaches to engaging them to be needed.  Obscuring targets with barricades, barrels, and no-shoot targets creates the problems to be solved.  You might want to think of all courses as being composed of corners to be gotten around.  Once reduced to such a basic conceptual level, it's pretty simple: create problems for the competitor to solve.